Zuha Asif P

M.Des/Year 2

Morphology of Flowering Plants: Interactive Card Deck with illustrations as markers for Augmented Reality

Morphology of Flowering Plants: Interactive Card Deck with illustrations as markers for Augmented Reality

Prof. ABC

This project aims to create an interactive experience for children to understand the morphology of plants. The end product is a deck of cards explaining concepts with the help of Augmented Reality(AR). The cards contain a brief of the classification type on one side and illustrations as image markers for AR models on the flip side . The models are also supported with Audio explaining the concept/ topic. This helps in demonstrating samples of plants and leaves that are not easily available everywhere, which are difficult to find in the nearby environment. It also helps to show realistic models of the plant to understand concepts better. This is also aimed at creating interest for younger minds to develop an interest towards this subject, which invokes a child to observe the plants and trees around them and find patterns and arrangements. To make this project I relied on Vuforia Engine in Unity. It allows the user to add animations, videos and images under different parent image targets. This can be used by any android device and does not require any additional hardware.

Graphical Passwords for Emergent Users: A Comparative Study on PIN and Graphical passwords using faces that are Familiar and Unknown.

Graphical Passwords for Emergent Users: A Comparative Study on PIN and Graphical passwords using faces that are Familiar and Unknown.

Prof. ABC

Graphical passwords are an alternative to traditional alphanumeric passwords and can similarly be used to secure online accounts. The widely used alphanumeric passwords have memorability issues and users often find it difficult to memorize a large number of unique passwords. This project describes a study executed to evaluate whether emergent users find PIN or graphical passwords easier to recall. The type of graphical password used here is Passfaces. This method contains a set of faces of people in the format of a grid. The user has to set a sequence of faces as a password and remember it. It is a recognition-based approach whereas setting up a pin is a recall-based mechanism. The research also investigates if there is any significant difference between using graphical passwords with unknown faces and celebrity faces. Although graphical passwords have been explored a lot before, the motive of the study is to find their significance in this particular user group. The limitations of this study are also described in this paper along with a revised protocol for the next study based on the analysis of the current results and field experience.